Gameplayīattles are fought on a 2D plane on different stages. As well, a "leader" character must be chosen (this character will appear first and be the "face" of your deck), and the player can set macros to the L and R buttons to any koma they wish to use. When creating a deck, one of each koma must be put in the deck, or else it will be invalid and unusable. Help koma are only 1 panel, and grant certain effects to a selected character, such as granting the ability for a triple jump, air boost, gaining more energy from attacking/blocking, etc. They can be used as long as the player has at least one energy(SP) bar. Support koma are 2-3 panels, and are a one time effect when used. Higher panel koma usually yield higher damage special attacks and hp, but at the cost of having more characters in a deck. Battle koma are 4-8 panels large, and serve as the playable characters a player can use in a battle. There are three types of "koma", battle koma, support koma, and help koma. The koma come in different shapes and sizes. Once again, players have a 5x4 grid that allows them to place whatever panels they seem fit to be part of their "deck". Jump Ultimate Stars utilizes the same "panel" system as it did in its predecessor, Jump Super Stars. Several people are turned off by this fact though, so its important to keep this in mind before venturing any further into importing this game. Not only that, they are very intuitive and become second nature after a few play sessions. There are several tutorials online on how to navigate the menus. This should not be a reason for stopping people from importing this game. It should be noted that the game is in Japanese, from the story to the menus, and will require you to be knowledgeable in reading Japanese. series, except it uses characters from the Weekly Shonen Jump. It is similar to the popular Super Smash Bros. Jump Ultimate Stars is a fighting video game developed by Ganbarion and published by Nintendo for the Nintendo DS, released on November 23, 2006.
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