![]() To get additional uses per day and the Quicken Spell-Like Ability feat. It can be salvaged somewhat by taking the Elf favored class bonus Even so, being forced to take Minor Magic first really hurts If you’re planning to use poison, definitelyĮxcellent choice. This doubles your mileage with poisons, butĮxacerbates the issue of low DCs. Ki Pool can let you make use of a lot of cool ninja tricks,īut you will have very limited uses due to your limited pool. If you feint a lot, this can be a really useful option. Honeyed Words (Ex): This isn’t as good asĬharmer because Bluff doesn’t get used as often, but rerolls are stillįantastic. Hard to Fool (Ex): Rerolls are great, but If you use firearms at all, this is a must. Grit (Ex): Effectively two feats for a Rogue If yourĬampaign allows better than early firearms, this shoots right up to blue.ĭual-wield revolvers and unload on people from stealth. Impossible to miss, and is a great way to deal sneak attack damage. Given for melee rogues, and it doesn’t hurt to have on an archer rogue in caseįirearm Training (Ex): Firearms can be very Infiltrating and scouting, but if you’re sneaky enough you shouldn’t have aįinesse Rogue: Weapon Finesse is basically a If multiple foesĪre threatening you, you should probably just Withdraw.įast Stealth (Ex): This can be helpful for Generally better unless multiple foes are threatening you. ![]() Rogues, or for archery rogues who get stuck in melee. Situations where this will come up, and those situations can usually be solvedįast Fingers (Ex): Rerolls are fantastic,īut Sleight of Hand doesn’t see a lot of use in most campaigns.įast Getaway (Ex): This is good for Scout Intelligence, you will have very little chance of success. Knowledge checks tend to have fairly high DCs, and unless you have wizard-like Very few enemiesĭepend on Dexterity or Dodge bonuses to their AC, so unless your ally is sneakĪttacking there is little you will get from this. Only important if you have a second rogue in the party. Even if your DM isn’t as liberal as I am, this Weapon in plain sight without this talent. Lot you should be placing your traps in such a way that you don’t need toĭeft Palm (Ex): I would let a player hide a Quick Trapsmith, this is totally useless. There were rules for people repeating your lies. Two-Weapon Fighting or an archery feat are excellent options, andĬonvincing Lie (Ex): I didn’t even know that ![]() Sneak in and use Sleight of Hand like a real Rogue.Ĭombat Trick: While many rogue tricks areīetter than feats, it’s hard to argue with the versatility of an additionalĬombat feat. If you’re the party’s Face andĭon’t have enough skill ranks to throw around, this can be very helpful.Ĭombat Swipe: Stealing isn’t something you Saves you an entire skill worth of skill ranks. Rerolls of any kind are excellent, and Diplomacy is one of the Replace by Eyes of the Eagle, which cost 2500gp, give a +5 bonus, and coverĪll perception checks, instead of one specific usage.Ĭharmer (Ex): If you are the party’s Face, Often do you eavesdrop? The benefit to finding secret doors can be easily Your insane Rogue Dexterity and maxed ranks in Stealth, you shouldn’t needĬanny Observer (Ex): Hugely situational. Offensive Defense, this could be a good option.Ĭamouflage (Ex): Highly situational. If you have open talents and you need defense on top of At higher levels the bleed damage canīecome very scary, but fast healing and regeneration become more common.īefuddling Strike* (Ex): The effect isn’tĪs good as Offensive Defense, but they work together, and Befuddling Strike This could be useful for hit-and-runĪttacks, but you would be better served outright killing someone instead of Teleport to a bigger city and goĪlways tempting, but rarely worthwhile. Teleportation spells available to your party. High enough level for this ability to matter, you likely have access to If you miss, the extra damageįrom your ally is a nice consolation prize.īlack Market Connections (Ex): If you are ![]() If you’re a flanking-based rogue, thisĬould mean giving your fighter a free attack. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Not covered here, please email me and I am happy to provide additional assistance. ![]() If you would like help with Pathfinder player options I support a limited subset of Pathfinder’s rules content. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. * – Talents marked with an asterisk add effects to a rogue’s sneak attack. Talents give you a lot of room to customize your rogue, and provide several excellent reasons to remain a single-class rogue. Rogue talents define a Rogue in much the same way that feats define a fighter. ![]()
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